What are the main reasons a creator decides to release their product with a game story to the public? With most people, there are normally two factors at play:
- the desire to share their vision with others;
- the wish to monetize it.
How Much Game Story Do You Need?
Most games can be divided pretty cleanly into three types:- Games that require little to no plot;
- Games that require some plot to drive them forward;
- Games that are completely plot-based.
How to Create Your Game Story
The basics of creating a game story are not unlike creating a story for a book or a movie.Choose your setting
The setting is an important part of any game, one that sets the mood and defines the target audience. A Victorian mansion, a spaceship, or a medieval village is the setting of your story. If you need inspiration for this part, you could turn to your favorite books or movies, or what’s most popular at the moment. Players love a well-developed setting that feels three-dimensional (not just graphically, but in the sense of a place that has a history.)
Choose your game story
The actual game mechanics could be anything from match-3 to hidden objects to farming. But in between the levels, the player could be solving a crime, looking for a lost family member, trying to pursue their dream career, etc. Remember that a good story always needs a conflict. There are several types of conflicts:- Internal - the protagonist struggles with their own issues;
- Interpersonal - the conflict is between two characters;
- External - the conflict is between the protagonist and a powerful external force.
Choose your characters
Every story needs a protagonist - that would be the player or the character that the player controls. Their actions will be presented as decisive for the plot of the story. A story also needs supporting characters: the ones who will be assisting the player, presenting quests, etc. Every supporting character needs a backstory, a personality, and a purpose. When working on supporting characters, ask yourself: what is this person doing here? What are their reasons for cooperating with the protagonist? What is their goal throughout this story? Knowing all these details makes a plot strong and consistent.Choose a way to introduce the game's story
Are you going to start with the player knowing nothing about anything, and then have all the details of the story revealed to them through a string of quests? Or are you starting with a clear purpose, and then adding new obstacles on the character’s way to their goal? In any case, you need to have a clear idea of what’s going on, even if the player doesn’t.Choose a solution to the game story
Is the protagonist going to defeat the evil overlord after all, or is it going to be a never-ending struggle? Both options are good for different purposes. If you can keep adding new content to the game, then the best option is to let the player finish the smaller storylines, introducing new ones, and keeping the main conflict open. If your game has the kind of plot that needs a clear ending, is it going to be a happy ending, or is the character going to fail? Will the ending depend on the player’s actions or be the same every time? Keep in mind that there is a difference between PC, console, and mobile games when it comes to the implementation of the story. Games for PC and console are mainly monetized via purchase, while mobile games often rely on continuous monetization via in-game ads or paid VIP accounts. That’s why the best plot for a mobile game is one that keeps offering players new mysteries to uncover and ideally, never ends. Of course, it also depends on the chosen genre. With knowing all these things, you should now have a pretty consistent story.Should You Use a Game Story Generator?
There are plenty of services online that offer plot generators, and they seem like a tempting idea if you’re just starting to mull over your story.The pros of using a plot generator:
- It’s fast and easy;
- It could help you come up with unconventional ideas and/or combinations of ideas.
The cons of using a plot generator:
- You will be less emotionally invested in a randomly generated story, and less interested to keep working on it;
- With a poorly thought-out story, there is a higher chance of running into inconsistencies later;
- These tools mainly target writers, and what works for a short story is not guaranteed to work for a game.